skeleton-placeholder
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Skeleton Placeholder

Stable version 1.4.0 (Compatible with OutSystems 11)
Uploaded
 on 17 Nov (5 days ago)
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5.0
 (6 ratings)
skeleton-placeholder

Skeleton Placeholder

Documentation
1.4.0

How to use:

  1. Install the component in your environment
  2. Copy the CSS in the stylesheet of the "SkeletonCSS" and paste it in your theme
  3. Wrap your content with the "Skeleton" block
  4. Map the "IsReady" input parameter to some flag that determines if your content is loaded (e.g: IsDataFetched)
  5. Add the CSS class "bone" to every piece of UI that you want animated 

See the demo for a working example.

Note: for images, make sure you add the "bone" class to parent container (instead of the image itself) and set the expected dimensions of the image.


[Optional]: You can hide the contextual information in Service Studio by adding the following CSS rule to your stylesheet:

-servicestudio-[data-sspreview="skeleton"] { display: none; }


1.3.0

How to use:

  1. Install the component in your environment
  2. Copy the CSS in the stylesheet of the "SkeletonCSS" and paste it in your theme
  3. Wrap your content with the "Skeleton" block
  4. Map the "IsReady" input parameter to some flag that determines if your content is loaded (e.g: IsDataFetched)
  5. Add the CSS class "bone" to every piece of UI that you want animated 

See the demo for a working example.

Note: for images, make sure you add the "bone" class to parent container (instead of the image itself) and set the expected dimensions of the image.


[Optional]: You can hide the contextual information in Service Studio by adding the following CSS rule to your stylesheet:

-servicestudio-[data-sspreview="skeleton"] { display: none; }


1.2.4

How to use:

  1. Install the component in your environment
  2. Copy the CSS in the stylesheet of the "SkeletonCSS" and paste it in your theme
  3. Wrap your content with the "Skeleton" block
  4. Map the "IsReady" input parameter to some flag that determines if your content is loaded (e.g: IsDataFetched)
  5. Add the CSS class "bone" to every piece of UI that you want animated 

See the demo for a working example.

Note: for images, make sure you add the "bone" class to parent container (instead of the image itself) and set the expected dimensions of the image.


[Optional]: You can hide the and contextual information in Service Studio by adding the following CSS rule to your stylesheet:

-servicestudio-[data-sspreview="skeleton"] { display: none; }


1.2.3

How to use:

  1. Install the component in your environment
  2. Copy the CSS in the stylesheet of the "SkeletonCSS" and paste it in your theme
  3. Wrap your content with the "Skeleton" block
  4. Map the "IsReady" input parameter to some flag that determines if your content is loaded (e.g: IsDataFetched)
  5. Add the CSS class "bone" to every piece of UI that you want animated 

See the demo for a working example.

Note: for images, make sure you add the "bone" class to parent container (instead of the image itself) and set the expected dimensions of the image.


[Optional]: You can hide the <Ready> and <Loading> contextual information in Service Studio by adding the following CSS rule to your stylesheet:

-servicestudio-[data-sspreview="skeleton"] { display: none;}


1.2.2

How to use:

  1. Install the component in your environment
  2. Copy the CSS in the stylesheet of the "SkeletonCSS" and paste it in your theme
  3. Wrap your content with the "Skeleton" block
  4. Map the "IsReady" input parameter to some flag that determines if your content is loaded (e.g: IsDataFetched)
  5. Add the CSS class "bone" to every piece of UI that you want animated 

See the demo for a working example.

Note: for images, make sure you add the "bone" class to parent container (instead of the image itself) and set the expected dimensions of the image.


1.2.1

How to use:

  1. Install the component in your environment
  2. Copy the CSS in the stylesheet of the "SkeletonCSS" and paste it in your theme
  3. Wrap your content with the "Skeleton" block
  4. Map the "IsReady" input parameter to some flag that determines if your content is loaded (e.g: IsDataFetched)
  5. Add the CSS class "bone" to every piece of UI that you want animated 

See the demo for a working example.

Note: for images, make sure you add the "bone" class to parent container (instead of the image itself) and set the expected dimensions of the image.


1.2.0

How to use:

  1. Install the component in your environment
  2. Copy the CSS in the stylesheet of the "SkeletonCSS" and paste it in your theme
  3. Wrap your content with the "Skeleton" block
  4. Map the "IsReady" input parameter to some flag that determines if your content is loaded (e.g: IsDataFetched)
  5. Add the CSS class "bone" to every piece of UI that you want animated 

See the demo for a working example.

Note: for images, make sure you add the "bone" class to parent container (instead of the image itself) and set the expected dimensions of the image.


1.1.0

How to use:

  1. Install the component in your environment
  2. Copy the CSS in the stylesheet of the "SkeletonCSS" and paste it in your theme
  3. Wrap your content with the "Skeleton" block
  4. Map the "IsReady" input parameter to some flag that determines if your content is loaded (e.g: IsDataFetched)
  5. Add the CSS class "bone" to every piece of UI that you want animated 

See the demo for a working example.


Note: for images, make sure you add the "bone" class to parent container (instead of the image itself) and set the expected dimensions of the image.


1.0.0

How to use:

  1. Install the component in your environment
  2. Copy the CSS in the stylesheet of the "SkeletonCSS" and paste it in your theme
  3. Wrap your content with the "Skeleton" block
  4. Map the "IsReady" input parameter to some flag that determines if your content is loaded (e.g: IsDataFetched)
  5. Add the CSS class "bone" to every piece of UI that you want animated 

See the demo for a working example.


Note: for images, make sure you add the "bone" class to parent container (instead of the image itself) and set the expected dimensions of the image.